Bullet Physics and Ogre3D Technology Prototype
100% finished. I finished this prototype project in December 2006. It combines the Ogre3D graphics library with the Bullet Physics real-time physics library. It was a success. It integrated enough of the features of Bullet to do the standard stacking boxes demo. Everything was written in standard C++ using the Codeblocks IDE and the GNU C++ compiler. I only tested under Windows XP but the code should compile nearly effortlessly under Linux or Mac OS.
Project Details
Screenshots
Building the Geometry
The geometry was built in Blender along with the scene layout. There are Ogre3D exporter scripts for Blender that allow you to translate Blender geometry into files usable by Ogre3D library functions.